Project Settings
The settings are in Edit → Project Settings → Game → EventDispatcher Plugin and are saved in Config/DefaultEngine.ini.
| Setting | Default | Description |
|---|---|---|
| Polling Rate | 0.01 | How often, in seconds, the queue of invoked events is processed. 0 processes it every tick. Only used when Dispatch Immediately is off. |
| Dispatch Immediately | Off | Runs the callbacks directly inside the Invoke call instead of queueing them until the next poll. |
| Dispatch While Paused | On | Keeps processing queued events while the game is paused. When off, queued events wait until the game is unpaused. |
Changes take effect immediately, including during Play In Editor.
note
The polling rate uses real time and is not affected by time dilation (slow motion).
See Dispatching and Timing for how these settings affect when callbacks run.