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Installing the Plugin

Install from Fab​

  1. Add the plugin to your library on Fab.
  2. In the Epic Games Launcher, open Unreal Engine → Library → Fab Library, find EventDispatcher and click Install to Engine.
  3. Open your project, go to Edit → Plugins, search for EventDispatcher and enable it.
  4. Restart the editor when prompted.

The Blueprint nodes are now available under the Event Dispatcher category.

Using the plugin from C++​

If you call the plugin from C++, add the EventDispatcher module to your module's .Build.cs:

PrivateDependencyModuleNames.AddRange(new string[] { "EventDispatcher" });

See Using EventDispatcher from C++ for examples.

Next step​

Create an Event Identifier, or skip it and use named events.