Installing the Plugin
Install from Fab
- Add the plugin to your library on Fab.
- In the Epic Games Launcher, open Unreal Engine → Library → Fab Library, find EventDispatcher and click Install to Engine.
- Open your project, go to Edit → Plugins, search for EventDispatcher and enable it.
- Restart the editor when prompted.
The Blueprint nodes are now available under the Event Dispatcher category.
Using the plugin from C++
If you call the plugin from C++, add the EventDispatcher module to your module's .Build.cs:
PrivateDependencyModuleNames.AddRange(new string[] { "EventDispatcher" });
See Using EventDispatcher from C++ for examples.
Next step
Create an Event Identifier, or skip it and use named events.